What is the Linux load average?
Definition 1
Tasks willing to run are either in state R or D. That is, they are either actually running or blocked on some resource (CPU, IO, ...) waiting for an opportunity to run. The instantaneous number of such tasks can be determined using the following command
ps -eL h -o state | egrep "R|D" | wc -l
(see footnote [1] for more info on this)
Definition 2
For historical reasons the Linux kernel adopted the recursive functions
a(t,A) = a(t-1)exp(-5/60A) + l(t)(1-exp(-5/60A))
where parameter A takes the values of 1,5 and 15 and l(t) is the instantaneous load. To the above set of 3 functions, corresponding to the 3 values of A, we call 1m, 5m and 15m load averages. If we set A=0 we find a(t,0)=l(t) recovering, therefore, definition 1. That means, l(t) would be the 0m load average.
The load average values are calculated by the kernel every 5 seconds using a(t,A).
Discussion
While their values are similar in nature, the larger the value of A, the lower the contribution of the instantaneous load compared to the contribution of the historic load average value. The main purpose of using an "averaging" function is the smoothening of fast oscilations that could render human inspection of load values nearly impossible. The timespan of that smoothening effect is influenced by parameter A.
The load average can be calculated from a bash or python script, using definitions 1 and 2, just as the linux kernel does (see /proc/loadavg and https://git.kernel.org/cgit/linux/kernel/git/torvalds/linux.git/tree/kernel/sched/proc.c). Here is the example output of one such calculation, using ps and a(t,1) to estimate the 1m load average:
Kernel vs Script 1m load calculation
- the architecture of the software that is running (is it mostly monolithic? or prone to spawn many processes? how dependent are such processes between each other?)
- the CPU throughput requested by the software that is running
- the I/O throughput requested by the software that is running
- the CPU performance of that system
- the I/O performance of that system
- the number of available cores
Furthermore...
- for the same requested I/O effort and the same hardware, a software implementation that spreads the computation across many processes or threads will generate a higher load average; even though the actual throughput is the same, 10 processes trying to write 10MB each, on an I/O starved system, generate a higher load average than one process trying to write 100MB on the same system
- given a certain software that sets all the existing CPU cores to 100% while running on a specific machine, its execution on a system with smaller a number of cores, or slower cores, will generate a higher load average; whether that higher load is a problem or not depends on the use case (if it means your numeric simulation or your file server backup takes 10 more minutes during the night but will still be ready in the morning then no harm is done)
For systems running below their limits, CPU usage values are much more useful than load average values, since their numeric interpretation is universal. But once limits are hit, i.e, CPU %idle time becomes nearly zero, load average values allow us to see how much off the limits the system is running... once we establish a baseline, which is the normal load average for that system (software+hardware combination).%usrTime spent running non-kernel code. (user time, including nice time)%sysTime spent running kernel code. (system time)%waitTime spent waiting for IO. Note: %iowait is not an indication of the amount of IO going on, it is only an indication of the extra %usr time that the system would show if IO transfers weren't delaying code execution.%idleTime spent idle.
We summarize the load average / CPU usage relationship with a short list of true statements:
- if all system cores are running at %sys+%usr=100 the instantaneous load is equal to or higher than the number of cores
- the instantaneous load being higher than the number of cores doesn't mean all cores are running at %sys+%usr=100, since many processes may be I/O waiting (state D)
- the instantaneous load being higher than the number of cores implies that the system can't be mostly idle; at least some of the cores will be seen for a relevant amount of the time in sys,usr or wait states
- a system can be slow / unresponsive even with an instantaneous load below the number of cores because a small number of I/O intensive processes may become a bottleneck
- in a pure CPU intensive scenario (negligible I/O, no processes in state D) where %idle > 0, the instantaneous load is equal to ((100 - %idle)/100) * NCORES; for example, on a 4 core system at steady %sys+%usr=90 we would have an instant load of ((100-10)/100)*4 = 3.6
while looking at the output of top on a different terminal, waiting for the 1m load average to stabilize. It is trivial to see that the above formula holds until X=NCORES, which will cause %idle=0.stress -c X
We haven't discussed Hyperthreading, or the equivalent AMD feature, to avoid complicating the discussion but where above we say NCORES, it could be the number of virtual CPUs, including CPU threads. Of course, each additional % usage on the second thread of an already busy core doesn't yield a proportional throughut.
Footnotes
References
The load average bible in 3 volumes:
http://www.teamquest.com/import/pdfs/whitepaper/ldavg1.pdf
http://www.teamquest.com/import/pdfs/whitepaper/ldavg2.pdf
http://www.teamquest.com/files/3114/2049/9759/ldavg3.pdf
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